A How To and FAQ for specs-making.

Name: The name of your character; entirely up to you.

Faction: Which side he/she/it is on; entire up to you.

Height: The heigh of your character. Basic rule of thumb that we go by here at S:E is 2:1 ratio regarding ships/airplanes/jets and the like, and GENERALLY speaking the length of a vehicle usually coincides with the height of your character. Now a different kind of vehicle may have the same length but different mass, and thus your bigger, massier vehicles such as large trucks or vans or even construction equipment could be allowed a great height. Examples:

Barricade: Ford Mustang Saleen S281 E. Car length: 15.7 feet. Robot height: 16.3 feet.

Bumblebee: 2010 Chevrolet Camaro. Car length: 15.5 feet. Robot height: 16.2 feet.

Blackout: Sikorsky MH-53 Pave Low. Helicopter length: 88 ft. Robot height: 33 feet and change, but the slightly less than 2:1 ratio here would account for the fact that the Pave Low is a gigantic transport chopper and is therefore mostly hollow.

Starscream: Lockheed Martin/Boeing F-22 Raptor. Jet length: 62 feet. Robot height: 31 feet. Exact 2:1.

Of course you can have them exceed or not quite come to these measurements due to the robot's build. They can be taller at the expense of being thinner, or they could be shorter at the expense of being built like tanks.

Gendertype: What gender your character most closely resembles. Up to you.

Alt. Mode: What alternate form your character has chosen. Important when choosing a height and a build.

Basic Physical Description: (robot mode) What your character looks like. Again up to you, and this doesn't have to be perfect or insanely detailed, but we would like to see more than "built like Jazz only blue".

Description or picture of alt. mode: A picture of the alt. mode, or if a picture cannot be found, a description of what it is will suffice.

Personality: How your character acts. Up to you. Include things such as what makes them happy, what annoys them, what makes them sad, are they party animals or are they stick-up-the-tailpipe serious? Get creative; we love creativity.

History: The meat and bones of your application. This is how your character got its start, or it's early life. Again, doesn't have to be perfect, but we love to see a big paragraph or two. That shows us you've put alot of thought into your creation.

Weapons: (Max of 2 firing weapons, 1 melee OR 2 melee and 1 firing. Less is fine also.)[Ensure to include what sort of damage will be done with your weapons]

This is very, very important.

I am unafraid to admit that I am a huge stickler for weaponry. Alot of the more creative weapons out there based on SCIENCE! I just don't understand how they work, and thus I become skeptical of them. This doesn't mean you can't have some awesome weapon based on magnetics, this just means I may not approve it until I figure out how it works. I have other mods for those time (Moon, Pen, Oppy) who may understand it and better explain it to me, or just approve the spec themselves, as you need 2 mod approvals before you can play. So feel free and go hog wild, but we are anal about the weapons.

First, a character for the purpose of this game is allowed a combination of either 2 melee and 1 firing weapon, or 2 firing weapon and 1 melee. We can be lax on this so long as it isn't all firing weapons, and don't be afraid to ask. The worst we can do is say 'no'.

Melee: A hand-based close combat weapon that does not shoot anything. (Flails, Chains, Hammers, Knives, Blades, etc).

Firing: Anything that shoots. (Missiles, Cannons, Flamethrowers, etc).

Damage ratio is very important. You need to list if your weapon does light/moderate/heavy damage to light/medium/heavy grade armor. We, being a lot of mostly experienced RPers, handicap our characters with the intent of making weaponry fair to other players, but also effective for the sake of our characters. Usually we see two lesser weapons and one power weapon. Unless your two lesser weapons are fairly ineffective, we like to see the heavy weapon to be handicapped by means such as "overheats if used for over fifteen consecutive minutes" or "runs out of ammunition after 5 shots" or maybe "missiles take 12 full hours to regenerate and he only has capability to carry 6 on each missile housing". See what I mean? Make sure your weapons are not a Catch-All-Never-Runs-Out-Of-Ammunition-Blows-Up-Planets-In-One-Shot sort. We don't like that alot.

Armor level: (Light, medium, heavy) What grade of armor your character has. Up to you.

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Last Edited By: You Know What Fish 07/07/08 6:22. Edited 1 time.