No seriously, wtf ><;;;;;;;; So if anyone saved their tech specs that they weren't using please post them here again? If not.......kick my ass, please. Because that was a major screw up on my part.
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Rumi aka Pen |
Bar Adoptables & Character Clean-Up |
Lead | |
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PEN IS A BIG FUCKING IDIOT AND ERASED THE LAST THREAD BY ACCIDENT.
No seriously, wtf ><;;;;;;;; So if anyone saved their tech specs that they weren't using please post them here again? If not.......kick my ass, please. Because that was a major screw up on my part. Penelope / Little June / Wildfire / Proxy / Roth
Red / Maggie
Last Edited By: MoonMadKitty 06/05/09 6:01.
Edited 1 time.
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Greydrake |
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Transformer
Name: Nova. Faction: decepticon. Height: 20 feet. Gendertype: female. Alt. Mode: Piper PA-48 Enforcer. Basic Physical Description: Nova's limbs are rather equal of lenght, long but sturdy and ending in four taloned fingers/toes. That, along with the build of her body, allows her to move about as easily on two legs as on four. Her head is elongated, somewhat resembling that of a short-muzzled Dilophosaur, two crests running back along its top. Even so, her face is quite capable of complex expressions, made possible by quite a number of interlocking plates. She has two pairs of optics, though one pair is mostly for backup, usually hidden under protective ridges. Perhaps unusual for a Seeker, there are few signs of her wings in her bipedal mode. Instead the rotor blades of her alt-mode are set on the back of her shoulders, one pair at each. These can be raised and lowered, often flicking if she gets irritated. Nova's armor is a deep metallic green of color, high-level medium strenght. Personality: Nova has always been one to watch silently, getting close and learning all she can about someone, filing possible weaknesses away to be used when needed. Subtle manipulation has become a bit of an art to her, and she's always seeking to improve on those skills. Nothing quite like outsmarting people after all. However, Nova also has more than her share of ambition, and she's willing to walk over quite a lot of dead bodies to reach her goal. If someone can't be controled through other means.. Well, then they are likely to meet a brutal death, the traces leading to someone she doesn't care about and is worth little to her. Interacting with others, she holds herself to rather high standards. Never threats or the like out in the open, and she tends to act rather personable and even charming, often using humor to disarm a tense situation. History: to be written by player.
Note; She's the leader of the troop Sunburn and Coldfront was in,
and was last 'seen' attacking Wildfire's colony.
Weapons: Nova's primary weapon is a particle beam canon, available only in her alt-mode, deploying from the front of the rotor-cone. Though powerful, capable of doing considerable damage to heavy armor, it has limits. Bit of an experimental weapon, Nova does not have the reserves to use it more than 3-4 times during a battle. Needing over a day to recharge it afterwards, so while rather devestating, she only use it when she's certain of a kill. For more regular use, she has gatling gun type of weapon, available to her in both modes, that does moderate damage to medium armor. In melee fights, she's using a spear/fighting staff formed from the 'pods' at the end of her alt-mode's wings. Ending in a rather nasty blade at both ends, each blade can deliver one load of pain-inducing nanites based on Pierce's and with the same limitations. However, each blade can only carry one 'load' at a time, needing to be replaced after it has been used. |
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Greydrake |
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Transformer
Name: Peregrine. Faction: decepticon Height: 24 feet. Gendertype: male. Alt. Mode: Sukhoi SU-30 Basic Physical Description: while strongly built, to withstand quite a bit of punishment, Peregrine is not a overly bulky mech in his bipedal mode. On the ground, sure he would make a poor ballet-dancer, but he isn't a lumbering giant either. His head is somewhat sharp, probably a bit dragon-like, with two pairs of horns curving back from the top of the helm. His body is the fairly humanoid configuration of most mechs, though both his legs and arms are tri-jointed, ending in hands/feet equiped with four sharp talons each. However, he's also got a second pair of arms; usually neatly folded away on his back and protected by additional armor-plates. Both ready to fold out and forwards at a moment's notice if needed. Due to his alt-mode being rather larger than his bipedal one, his jet form has somewhat larger open spaces internally than a normal SU-30. Compartments that can be used to transport much smaller cybertronians in. Similarly, excess armor is folded up into spikes or overlapping plates on his bipedal mode. Personality: volatile to a degree, Peregrine has a tendency to act before he gets around to thinking, especially if it's something he feel strongly about. This is also quite often hopelessly tied up with his curiosity, which has set him running after something new and interesting often enough. Especially after his superior officers finally got it through to him that the fights he all too often got into was not.a.good.idea. Sure he's got a prideful streak, like all Seekers. Mishaps, being made fun of or failing at something is likely to be responded to with a bout of ranting and grumbling fit to blow someone's audios out. But these days he's not so much likely to react with violence, and will see the humor in things, eventually. Not sparked as part of a trine, and probably bit of a loner, Peregrine also enjoys any mission that will take him out and away for a good long while. Such as solo scout missions or border patrols. Nothing like plenty of empty space, with no-one around for lightyears, where he can think and fly without such silly, little things like war. Besides, when he does fight, the rush is all the stronger due to those periods of quietness. History: sparked in the early days of the war, Peregrine was trained and soon joined a wing of four other Seekers of the approximately same age as him. However, while they worked together well enough, they didn't do nearly as well as they could have. Much to the annoyance of the Wingleader. Nor did Peregrine really feel like he fit in, and over time, he went on increasing amounts of solo missions. Until he finally was offered the opportunity to go exclusively on scout missions and border patrols, all on his own. Which suited him very well.
For centuries, he did his job quite well, certainly his superiors had
little to complain about. He reliably brought back information, and steadily dealt with any problems he encountered, fataly to the other party when
neccessary. At other times, he had more peaceful encounters, such as with other races living far enough out for the war not to have reached them yet.
Maybe some who wasn't even known by most cybertronians yet. And sure, there were plenty of strange and interesting places and space phenomenons to
explore or study.
In the end however, that was also what caused him no end of trouble.
Coming a tad bit too close to a unstable wormhole, he found himself thrown WAY off the map all of a sudden. Fortunately for him, still in one piece, but
still with a enormous distance to cross if he ever wanted to make it back. Rather resigned, the Seeker figured out what direction he needed to travel in,
and set out on the way back home. Which would take him, oh...just a slagging several hundred years or so. But he would manage, through fire, storm,
aliens.., and all that slag.
Fast forwards, he arrived back in the Milkyway, finally. On
a course for Cybertron though, he came across a transmission. Garbled sure, due to distance and the sorry state of his comm systems, but at least he was
able to figure the approximate direction of where it probably had come from. Maybe, if he wasn't all out of luck, he might track down someone who
might tell him what the state of things were. Willingly, or getting it beaten out of them, it didn't really matter. After that long out and about, he
had damned good reason to be irritable.
Weapons: while Peregrine's wings are equiped with twelve hardpoints, he's only able to generate missiles for three hardpoints on each wing. Any more than that will have to come from outside sources and be attached before he flies out to fight. By the time they have been used, it takes about a day before they have been replaced, more if he's tired and/or hungry. A missile can cause up to medium damage to heavy armor, depending on how close and/or accurately it hits.
Deploying from his left arm, he's also got a plasma cannon, if
not of the most powerful variant. To penetrate heavy armor, it would likely need around ten shots or so in the same general area.
In melee fights, sure his size is an advantage. Not to forget that
he's got two pair of arms, the second set ready to be deployed at any time. Given the chance, he'll also try to get any hand-held weapon from an
opponent and use it against them. Otherwise he might just take what else is available, or try to gain a hold with one pair of arms and beat or rend away
with the other.
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Greydrake |
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Transformer
Name: Fairwind. Faction: neutral. Height: 12 feet. Gender: female. Alt. Mode: Bell Eagle Eye Basic Physical Description: Personality: many things have left Fairwind not entiiirely right in the head, most likely. Noticeable to those who might spend some time around her, she's a person who rather lives in the moment, not thinking so much of the future. Or the past...certainly not the past. This doesn't mean that she's a constant cause of trouble, but she does have a tendency to forget quickly, especially those things that are upsetting. Too much pressure may leave her fleeing in a panic. She's generally a friendly, well-meaning person though, ready to help and be there for those who may need company and someone to listen. Then again...she has her share of oddness. Such as the notion that but of-course magic is real. She is a bit of an aspiring wizard herself, you know, though she likes to stick with the small things these days. It's tiring work. History: Weapons: Fairwind have no weapons as such, at least nothing she would use for offensive attacks. A bit of an experiment, or maybe something she's got left over from her days as a scientist and weather controller, she's equiped with a likely unusual ability. Basically she can, through the aid of especially adapted nanobots, transmutate one thing into something else. As long as she's got matter to draw in and work with, she can for example create a flower. This has its limits though, often needing both time and definitely energy, increasing the more complex she makes something. The upper limit for how much matter she's able to work with at one time being 2-3 kilograms. Further on the time and energy needed to create something, and complexity... For example; she might make something that looks and feels like a flower(minus the stem) in a few moments, where a scan will quickly tell that it's fake so to speak. With what's supposed to be just about the real thing, she might need days and a lot of energy. Her upper limit for complexity being something in the way of an insect, a grasshopper for example. |
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Greydrake |
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Transformer
Name: Sandstorm Faction: decepticon. Height: 24 feet. Gendertype: female. Alt. Mode: JF-17 Thunder1. JF-17 Thunder2 Basic Physical Description: Sandstorm's head is fairly raptor-like(as in dinosaur), though with a shorter muzzle. A set of four low, bronze-colored ridges running from between her optics to the back of her head. Quite obviously, this gives her quite a set of snapping teeth, if she's certainly prettier than a similar mech from the same creator. Though being a femme, she's also a Seeker, and certainly not all that light of build. Her legs are built rather like those of a cat's, ending in feet equiped with curving claws, toes jointed and strong enough to let her grip onto difficult surfaces. Her armor is mainly the same grey as of her alt-mode, though with some subtle bronze accents and a pair of smaller white lightning bolts at her shoulders. Mirroring those on the jet. Personality: Sandstorm is gifted, or cursed, with a rather intense curiosity, which she has carried with her since she was sparked. Although this has caused her to look into science a bit, Sandstorm is also a decepticon, and that curiosity can manifest itself in unpleasant ways. Such as that she's rather interested in finding out what makes something tick, preferably by dissecting it. When otherwise amusing herself, she can be found spying on others or being a pain as often as flying. Having rather lofty goals in the way of ambitions, and not lacking in the way of pride, she does tend to be somewhat defensive about her age. And though she's long grown past the hissyfits of a sparkling, it doesn't take that much to push her into anger. Likewise, the insecurity that may be there have given her a habit of acting superior towards those younger than her. Though not so much with those who are Very much younger. History: the last made by her Creator, Sandstorm was sparked a decade or so before the Allspark was launched into space and thus lost. Although certainly not sheltering her, Seekers were supposed to be elite figthers after all, Sandstorm's creator did take a little more interest in her than earlier creations. Since she hadn't been sparked as part of a Trine, at least making sure that the leader of the wing she joined was decent enough by decepticon standards. Their wingleader was somewhat older than Sandstorm and Windraze, the third member of the wing. Firehowl was a rather short-tempered and vicious mech, but that was just about always directed at their enemies in battle, or those annoying grounders. And well, he did have some level of caring for the two younger Seekers, so he'd have to get truly pissed before truly taking it out on them. Starting out, they mainly flew out against autobot fliers, and some bombing missions. Earning themselves some rank, if not nearly as much as any of them would have hoped for. As time passed though, they followed the battle fronts outwards, like so many others. Taking part in larger as well as smaller fights, often enough going after autobot refugees. With time, even more so to get what they needed as supply lines started to fail. Until such time as they got involved in a particularly nasty fight. Involving no small number of 'con Seekers, autobot fliers and war ships on both sides. Chaotic as it became, Sandstorm found herself seperated from her wingmates, and soon enough she had to flee from a group of smaller(but nasty) autobot fliers on her tail. Some of which were uncomfortably persistant, in particular the larger ones who joined them. Forcing her to keep fleeing for quite a long time if she wished to remain in once piece. When she finally found herself free of pursuers, she was hopelessly far away. Resigned to start the long way back(slagging tired), hoping to find her wing again, she started doing just that. It was just about then that she intercepted a 'con message, calling any 'con to some far off planet. Well, distant, but at least not quite as far as the distance to the battle field she had been forced to flee. So Sandstorm went on her way there, curiosity driving her there. As well as the hope that her wingmates might have heard it as well, and might be coming there. Weapons: like just about any Seeker, Sandstorm carry missiles, on two hardpoints under the wings and a smaller one at each wing-tip. A missile can cause light to medium damage to hard armor, and each pair takes about three to four hours to regenerate. Along with that, she's got the typical weapon of a soldier; a plasma cannon deploying from her right arm. This can get through heavy armor to damage stuff beneath with 5-6 shots in the same general area. Lastly she's got a 'weapon' that's more defensive/distracting, in the form of a burst of particles forming a small cloud that will efficently blind a mech. Though some of the particles will likely stick to armor and sting a bit, the 'cloud' is stationary and will dissipate after a minute or two. At any given time she carry about five of these bursts. |
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Greydrake |
Pierce. (Approved) | ||
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Posting her now, awaiting a possible opening for 'female' cybertronians in the future <.< >.>
Transformer Name: Pierce. Faction: decepticon. Height: 12 centimeters. Gendertype: female. Alt. Mode: Samsung SGH U600. Basic Physical Description: Pierce is a rather thin and fragile-looking creature, able to contort and flatten herself in order to get through very small openings in armor. This rather useful in her work as an assassin, in order to place explosive charges next to for example a spark chamber. Or sometimes just to disable other systems to allow for a mech to be captured without trouble. Her head is raindrop-shaped, slightly flattened, with three pairs of optics-- the lower ones being the largest. Limbs are long and thin, fingers/toes being claw-like and relatively short for greater durability. She also has a series of clamps at her back, designed to carry small(but potent) explosive charges and other equipment when needed. The 'armor' covering her is a dark, metallic black-grey with bluish undertones. Personality: surprisingly, Pierce is generally a rather good-natured and approcheable cybertronian, often quick to crack a joke. Unfortunately she also has a darker streak, or simply isn't caring. She does the job she was designed for, quickly and efficently, and doesn't think too much about it. Being as small as she is, she had also been forced to grow rather resourceful and good at talking herself out of dangerous situations. Though she's also careful to avoid the notice of those who are more likely to squash a small mech like herself just for fun. She's rather relaxed with those she knows she can trust not to do that though, sometimes to the point of bossing them around. Nor is she averse to curling up on a shoulder, or anywhere else suitable, to recharge. History: her creator being a bit of an experiementer, Pierce was sparked just a few thousand years before the war broke out. Spending the first decades of her life in relative quietness, training alongside several others like her. Certainly her creation made no secret of their purpose, but nor did he believe in rushing things, wanting his creations to be more than just tools. Perhaps they were a little bit sheltered, but even so, Pierce carried out her first missions for politicians and others quickly and efficently. Not wanting to disappoint, she also quickly learned to distance herself from what she did, having two different 'modes' for when she carried out a mission. And for her free time and interacting with others normally. Out on yet another mission when the war began, openly, Pierce soon found that attempting to join up with her fellows was just too dangerous. So telling those back at her home/base to get the hell out while she could, she remained at Cybertron. There were others of her comerades who had been out on similar missions, whom she might be able to track down and rejoin eventually. Even so, she remained well out of sight for a long while, watching, waiting and searching as the war progressed. That was, until she rather unexpectedly found herself contacted by the decepticon Group Captain Nova. Given the offer to work for the decepticon Seeker, Pierce took some time to think about it, but accepted the offer in the end. Better than being constantly hunted for now when her existence was known after all. Though never truly coming to trust Nova, Pierce felt a certain liking for the Seeker. Sure she could be outright ruthless at times, and working for her meant that Pierce stayed rather busy spying on and helping to remove rivals in various ways. But they did feel a certain respect for each other, occasionally spending long periods of time just talking. Of-course, when Nova and the Seekers who decided to follow her left Cybertron for the last time, Pierce came along as well. Not very suited for travel in space though, Pierce had little choice but to spend most of that time in a compartment within Nova. Relying on the Seeker for company and to keep her sane, only having the opportunity to get out during a fight, or when they made a stop at a planet. When an autobot colony was unexpectedly located, Pierce found herself sent out by Nova, to do what she could to take out key targets within the colony government and military. Pierce however, soon realized that the attack was not going to be very successful, the defenders of the colony just being too many and too well equiped. So after managing to slip a message to Nova, she hitched a ride on one of the spacegoing ships of the colony. Slipping away from that, she traveled by whatever means available to her, hoping to track down the two missing Seekers from her group. On the way though, she came across a lone cybertronian, who she also managed to hitch a ride with-- also then unnoticed. Not that she planned to stick with that one for long, but then they happened to come across the transmission from Optimus Prime. Pierce decided to stick with her 'transport', curious and wanting to see what waited at the planet the transmission had come from. Weapons: designed to move about unnoticed, and due to her tiny size, Pierce does not have much in the way of weapons. However, she is equiped with a defensive measure. If in direct contact with someone, she can send a discharge of nanites that temporarily overloads a mech's neural-net with extreme pain impulses. The effect will last for less than a minute before the nanites burn out, and she does not have the reserves to do it more than once every few hours. The bombs she carries, are shaped charges designed to destroy for example important fuel-lines, and can certainly make a bit of a mess of a mech's internals.
Last Edited By: MoonMadKitty
06/15/09 3:13.
Edited 2 times.
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Dictator of Spiffiness |
Liam (Approved) | ||
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Name: Father Liam Callahan
Gender: Male Age: 57 Height: 5' 8" Build: Stocky Hair color: Grey, and rather wild Eye color: Blue Personality: Delightfully irreverent, but very devout when and where it counts. He enjoys a drink, enjoys the company of a pretty lady, and will join in the Youth Group's football game, rather than watching from the sides. Mother/Father: Anna (Lee) Callahan (deceased), Donal Callahan (deceased) History: Born in Ireland. Went to school. Dad in the military. No siblings. Minor juvie record. Had a calling as a priest. Studied and was ordained. Serves where needed, ministering to those who can't otherwise reach a church. (Yes it will be fleshed out!)
Last Edited By: MoonMadKitty
06/29/09 10:09.
Edited 3 times.
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Greydrake |
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Transformer
Name: Hive. Faction: decepticon. Height: 15 feet. Gendertype: female. Alt. Mode: Chrystler Crossfire. Basic Physical Description: joined together, Hive appears little different from any other standard, bipedal cybertronian. Their/her head has some features reminding of that of a tuatara, if sleeker and somewhat more elegant of build. Energy intake being relatively small. A row of slender, thorn-shaped spines running from just past the top of their/her head and down her neck. So while she's not down to ugly, she's not noteably attractive either. Mainly her frame is average of construction, not slender and not so heavy of construction either. Though she does have a pair of longer than usual arms, ending in hands equiped with six sharply taloned fingers. Her feet are bird-like, also those sporting six digits ending in talons. However, rather an experiment, Hive is made up of eighteen small units that can join together for the larger form described above. These being six-legged constructs that seems to have stolen features from insects, arachnids and a bit from birds of prey too. Maybe surprisingly not so nightmareish of appearance, but probably not something you'd want to suddenly jump at you out of nowhere either. Working together as a whole, as something of a hivemind. Description or picture of alt. mode: http://img.photobucket.com/albums/v112/Tioan/ChryslerCrossfire.jpg Personality: Hive does come across as rather aloof at times. Having a bit of a tendency to sit quietly somewhere, preferably in high places, and watching whatever is going on. Nor neccessarily always answering if they/she's being spoken to, though them/she never fails to do so if there's a high-ranking mech addressing them/her directly. This more often than not being due to the individual units they/she is made up of, are distrated by discussing among themselves. Mostly they/she appears fairly calm, voice quiet, although they/her certainly don't mind holding up a conversation for a while. Perhaps they/she lacks the drive for violence shared by most decepticons, but they/she won't falter or regret it when there's a need for it. History: Weapons: (Max of 2 firing weapons, 1 melee OR 2 melee and 1 firing. Less is fine also.) |
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You Know What Fish |
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Name: Adagio Faction: Autobot (will change to the faction of whoever picks him up) Height: 6 feet high. 8 feet long from nose to hip. Long, thin, 12 foot tail. Gendertype: Male Alt. Mode: Dragon Basic Physical Description: (robot mode) Like the picture. Just robotic. He even reflects the same coloring*. Description or picture of alt. mode: N/A Personality: Adagio tends to be shy, as he is a naturally quiet drone. He is not overly smart, knowing a few select sets of words to get him through life, because the rest of his brain is dedicated to what he was built to do: stealth. He has done everything from partner infiltration missions to simple message-bringing when communications were hacked by the enemy. History: Adagio is a young drone, and was built to be a protector/companion to one of the last younglings ever sparked (which is why he tends to be a lap dragon). Said youngling grew up and went the way of stealth, and of course, the very faithful drone followed, being reprogrammed and fitted with the needed programs to do his job right. Weapons: None, unless you count his bite, which might put marks on light armor. Instead he is built with a vast array of blockers to help become invisible to radar, and and extremely advanced scanning array. Adagio can change his colors at a whim, like a chameleon, by scanning the walls (or whatever is behind him) and simply copying it as it moves onto his outer scales. That is his specialty. *Note: Adagio can literally be any color or pattern he wants to be.. His favorites are https://www.windstoneedit...s/P/512-BG-Lap-large.jpg https://www.windstoneedit.../P/512-BEP_Lap_large.jpg https://www.windstoneedit...lap-dragon-red-fire.html Ball python Brazilian rainbow boa Albino Burmese python Piebald ball python Armor level: Tissue-paperish light |
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Greydrake |
Toccata(drone) | ||
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Notes on this guy:
His current master is Sable. Whether he survives the events of the plot depends on if I can find someone who might take him over after, and talks with the mods.
Transformer
Name: Toccata Faction: autobot. Lenght: 9 feet. Gendertype: male. Basic Physical Description: Toccata rather resembles his chosen 'disguise', down to the color. However, his chest('torso'?) is wider and deper to deal with some of the issues of fragility. Somewhat in the direction of this. He does have wings, which allows him to fly, though not with the same speed and agility of one of those bird drones. Mostly however, the wings are carefully folded away under protecting covering, as they are rather more fragile than the rest of him. So he certainly keeps them away during fights. With specialized legs/feet and some of the same antigravity systems that allow flight, he's able to move fairly easily over most surfaces. Such as sitting on the wall, for example. Description or picture of alt. mode: Praying Mantis. Personality: relatively young, Toccata was created to be fairly multi-purpose. Protecting and hunting for his master when needed, but also performing alongside his master, who was rather a bit of a singer, dancer and performer. Made with quite a bit of stubborness, he's also noteably adverse to failure. Feeling that he's failed in something will result in a very frustrated drone, both his own pride and his master's likely displeasure over it playing in. Most of all, his master's safety and wishes matters the most to him, and there's no danger he wouldn't leap at while screaming defiance to ensure that. Not at all surprisingly, he's also got quite a liking for music and dancing, especially that which is fast-paced and well played. For all he's a drone, he may have a limited vocabulary, but his voice is has a rather pleasant tone and wide range. History: created on order from a fairly wide-known performer going by the name of Illusion, Toccata came to be not long before the war. During a time when there was still quite a want for the really high-level events in music, dancing and so on. Something that Toccata often accompanied his master in, taking part in the performances, and certainly being rather good at it for a drone. Both himself and his master accepting nothing less.
War coming about, Toccata and his master evacuated, taking refuge with another race whose rulers
rather welcomed the presence of such performers. Unfortunately, the war caught up with them rather quickly, the planets of this other race being fairly
close to the cybertronian borders. Looking for easily grabbed resources, only a few decades passed before a rather large number of decepticon ships
descended on the planet.
There might have been some control still, as they were more interested in grabbing what resources
they could over completely devestating everything. But that didn't mean that the 'visiting' 'Cons would ignore a cybertronian civilian when
they found him, neutral or not. Illusion was not one to step down without a fight however, and was eventually killed in the struggle that followed. Less
interested in a drone, the 'Cons left Toccata heavily damaged, but alive.
Repaired to the best of their ability by the native race, Toccata eventually woke to the hardest
blow of his life. Not sure what to do with him, but considering the drone something of a possession and payment for damages done, the local kept him. Not
maltreating him certainly, but no matter if he got most of his basic needs tended to, they kept him locked up. Not wishing to have the drone running around
and possibly damage someone or something.
And there he stayed, for rather longer than he cared for, until the surprising event of a
cybertronian merchant coming by. Finding out about Toccata, the trader offered to buy him to take him off the hands of the locals, offering much needed
supplies in return. Thus, whether he wanted to or not, Toccata left with the merchant when it departed again. Eventually being carefully talked into
working with the traders and its employees, that it was in his own interest.
Weapons: Toccata's most obvious weapon is that pair of nice, stabby arms and those spikes. Used with full efficency, they can stab through light armor, and poke holes in medium, though not all the way through on the first few tries. Certainly the arms can get a very good hold on any type of armor once closed. Secondary, he's equiped with a particular weapon, working somewhat along the same lines of a microwave, emitter in his chest. It's rather energy-intensive, and can on average be used ten times, in 30 second spans. Before some hours of rest and refueling is needed. This quickly, and painfully heating up a mech's armor and internals to dangerous levels, causing internal damage or malfunctions. It's not so effective over ranges of 30-40 feet however. Also, generally the weapon needs to be fired more or less unobstructed, and it takes about 15 seconds before it takes effect to brown out stuff, longer to really start potentially frying. Armor: medium, heavy on his arms.
Last Edited By: MoonMadKitty
08/10/09 12:37.
Edited 12 times.
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Greydrake |
Sable(redshirt) (Approved) | ||
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Transformer
Name: Sable. Faction: autobot. Height: 15.3 feet Gendertype: non-gender. Alt. Mode: Ferrari 599 GTB. Basic Physical Description: likely rather pleasing to the optic, Sable has a quite human-looking face, features smooth and refined. Optics a soothing shade of dark blue, and a delicate-looking crest which can be raised and lowered running back over the middle of its helm. Small audio-fins curving elegantly up at each side of its head. Of build, it is long-limbed, sleek, but not really thin of build. Each hand has five fingers, constructed to handle tasks that needs a steady and delicate touch. Each foot has three toes splayed out, with a fourth folded up at inners side of the ankle for when a more secure foothold is needed. Description or picture of alt. mode: http://img.photobucket.com/albums/v112/Tioan/Sable2.jpg Personality: ever since before the war, Sable has been a trader, and a bit of a smuggler too(but shush, no telling about that). Sparked with a very inquisitive mind, it was always out there, exploring and interacting with alien races. Being rather an opportunist though, it soon also saw the opportunities laying in establishing trade relations. Particurlarly in anything involving rare and sometimes dangerous items, weapons really was't a problem either. Outwardly, it's a rather cheerfull individual, rarely being put down by anything. It also does enjoy interacting with others-- sometimes to the point of friendship. It's also careful though, not wishing to be caught in what it does, as some of the items it trades in is likely to be frowned on by those higher up in the hierarchy. Of-course it will use bribes where possible, but it always tries to determine the character of someone before approaching him or her with such an offer. History: sparked before the far, during that period during which the influence of Cybertron stretched the furthest, Sable started the early parts of its life as an aide to a higher-ranking official in the government. Which included a great deal of traveling, which it found that it quite enjoyed. And as time passed, it began to find that it had a knack for interacting with other species, particurlarly in the way of trading. That was what that lead it on its way to becoming a trader and merchant itself, starting working for another and eventually getting the funds to start on its own and with its own small ship.
By the time the war came about, it had built itself up rather well. The owner of a couple of cargo ships, though
one of them was fairly small, and a number of smaller shuttles for shorter trip and hauling cargo up and down from planets. Not wishing to get caught up in
the matter of a civil war, and seeing that things were going to turn very bad. It took along the most trusted of it employees and departed for planets well
outside cybertronian borders. Having good relations with the races there, and among which it could continue expanding further out.
This proved a sound choice, Sable having traveled far enough to hardly feel the war at all, if some races were
holding back on trading or maybe even suspicious of cybertronians. Especially when the first groups of refugees began drifting in. As a reaction to this,
Sable moved its base of operations even further out, still keeping in touch with its old contacts. But it did not wish to be caught in the middle of things
if decepticon troops began appearing as well. Continuing the way of trading even though it was taking more care than before. Some time after that however,
the crew on one of the shuttles intercepted a transmission from Optimus Prime, speaking of Earth...
So Sable went there, to check out the matter of things, as much as to find out the possibilities of establishing
trade. Remaining in nearish systems between its visits, until important matters required that it needed to spend an extended period of time away. Until more
recently, when it came by Earth again, the market much more open now when the local race knew about their kind.
Weapons: while not a weapon as such, Sable has a near invisibility-system, which got into its hands through a
trade with another race. While it by no means makes it entirely invisible once activated, it's often enough to cause even another cybertronian to pause.
However, the field which renders it invisible to optics and most sensors, can be detected if one knows what to look for; a very minute difference in
radiation levels. Even so, it's usefull enough, having allowed it to turn a dangerous situation at several occasions. The system does have its limits
though, and it's generally unsafe to leave it on for more than three or four minutes at a time. Longer than that, and it might start to interfere with
Sable's own systems.
Although Sable often prefers not to get into fights if it can help it, violence causes a bad reputation after all, it's also equiped with a hand-held plasma pistol. Each powercell can give up to 30 individual shots before it has to be replaced, usually Sable will carry along at least two spare powercells. The gun can do heavy damage to light armor, and middle damage to medium armor with enough shots fired. It can't do so much to heavy armor, but Sable will usually compensate by aiming for more sensetive areas. Armor: medium.
Last Edited By: MoonMadKitty
08/10/09 12:47.
Edited 5 times.
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MoonMadKitty |
Good ol' boy - Pothole | ||
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Transformer
Name: Pothole Faction: Autobot Height: 18.5' Gendertype: Mech Alt. Mode: 2001 Ford F-350 dually Basic Physical Description: (robot mode) Fairly standard for an Autobot, Pothole has a very humanoid build, with most of the truck bed forming his limbs and the cabin forming his torso and hips. He's not fast, he's not necessarily pretty, but he has the smooth lines of an Autobot sparked. His chest has the brush guard of his alt-mode for cover, and he has the Autobot symbol engraved on his rims, which end up as part of his limbs, so anyone taking a knee or an elbow to the face is going to be wearing a duplicate until the bruise pops off. He doesn't have doorwings, as they get subsumed into his general mass, but he does have a battlemask adapted from his crystal-cutting mask, which can hide a very expressive face Description or picture of alt. mode: Personality: Calm, friendly, polite to his superiors, amicable to everyone else, Pothole is the archetypal farm-mech that never grew out of "yessir" and "yes'm". He doesn't have an unkind word for anyone unless they've more than earned it, and he has no unkind actions unless it's to a certified enemy or to someone overstepping with a friend of his, at which point those big fists might just come to bear. Still, he'll keep it to fists; weapons are for the battlefield. He likes to listen mechs talk and enjoys the odd, light conversation - just don't get him started on crystal-harvesting. He does love his old job and would like nothing better than to get back to it. History: Pothole, back then Goodsize (his creator wasn't very creative, neither was Pothole), was an ore miner and crystal harvester out in the boonies of Cybertron. He loved his job, and he was good at it, and even though he was a mite young to be working the field, his size and enthusiasm allowed the young adult to be welcomed by the more experienced crews. When the War broke out, he of course did his very best to serve the Autobot cause... by mining ore and harvesting crystal twice as hard. What? It's the only thing he knows how to do well! Eventually, as more and more mechs were absorbed by the army, he had to also transport the ore and crystal, which is where his name comes from. The road maintenance crews started calling him a "walking pothole", given his alt-mode's ability to put dents into any road, no matter how well maintained or how careful he tried to be. In the end, he had to join the war proper. The Autobots needed soldiers more than they needed supplies, and even if he never proved to be more than a mediocre shot at best, Pothole's size and strength made him a force to be reckoned with once it came to close quarters. However, as news began to filter through the ether, he decided to make his way towards the distant call of the Prime. He's rather hoping to get his old job back. Weapons: Melee 1: MAUL: Formed from one of his axles, his gun rack (well, of course he has one!) and his tool box (which isn't empty, so he can't actually use it for storage), this monster has been with him since his mining days. Only now instead of breaking up ore veins, it breaks enemies. HD to MA. The weapon itself is Heavy Armor, and if he loses it, it rusts and falls apart over a month's time, which is how long it takes him to regenerate it without parts. Given parts to adapt, it takes him two weeks (he'll have the seeming of the weapon once he transforms, but it'll be as flimsy as the Earthen pieces it's made of.) Melee 2: FISTS. Sheer size and strenght alone make Pothole a mech to be reckoned with in close quarters, all the more so because if you've had a chance to meet him, that fist flying at your face because you mouthed off about the Autobot cause might be the last thing you expected. He's not fast, he's not necessarily accurate, and he misses about half as much as he hits, but it's still like getting punched by a good ol' farmboy with cybertronium muscles. MD to MA, and the impact might well leave any mech rattled to his processor. Firing: SAWED-OFF DOUBLE-BARRELED SHOTGUN . Pothole's aim... Well, there's no pretty way to put this. He sucks past the twenty-five yard mark, and I mean broadside-of-the-barn-and-missed suck. So his superiors gave him a weapon he could use under these circumstances. This shotgun spits out plasma-heated buckshot, but it's only effective in a cone within that twenty-five yard mark. Outside it, it might do LD to LA (not really), like getting hit by cinders from a campire. Inside it is another matter: the half-melted shrapnel smashes and sticks to armor, melting into it and doing over-time damage. Thus, it does MD to MA, and can build up to HD if the shrapnel is left unattended for longer than an hour as it cools down. He carries four shots in the shotgun proper, and six more in a forearm compartment, and is capable of regenerating one per hour if at rest, one every two hours if he's active. Armor level: Heavy.
Last Edited By: MoonMadKitty
08/10/09 12:39.
Edited 5 times.
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Greydrake |
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Ok, here's a trio I've been working on. Unfinished of-course(one more than the others), but the general idea is there.
Transformer
Name: Phase. Faction: autobot. Height: 13.5 feet. Gendertype: male. Alt. Mode: BMW Z3 Roadster. Basic Physical Description: (robot mode) Description or picture of alt. mode: http://img.photobucket.com/albums/v112/Tioan/BMWZ3.jpg Personality: right and wrong? Pah, Phase isn't too concerned about things like that. Surely he isn't one to complicate things overly much, like by killing or causing massive damage. Just...he likes shiny things, not to forget having a good and pleasant life. Which includes sneaking off with things to help him fund that. At heart though, he can't help but be rather of a risk-taker. Oooh, just the rush of taking something valuable and getting away with it, right under the nose of the owner. Or better still, the police. Due to this, he's had to develop the smarts and skills he was sparked(or created) with, getting quite so good enough to be successfull in most cases. Always neccessary to have a trick(well, several) up his sleeves during any job.
Still, he's a friendly mech, even with that lack of morals in the way of others property. Chatty, and rather more likely to
take life and trouble with humor rather than any obvious seriousness. Though he probably is more likely to try and hide nervousness and worry with laughing
and jokes, burrying the former rather well. To most observers at least.
History: Weapons: while he generally do rely on speed and those tricks to get away from an enemy, Phase is rather of the oppinion that only a fool would go somewhere with no weaponry at all. So -of-course- he's got a gun. Deplying from his left arm and firing bullets that can do up to medium damage to medium armor. However, parts of the bullets are made up of a special reactive material. So if fragments are sucked in through a mech's air-vents, they might cause a secondary effect of an infernal -itching-. Any fragments that may have been sucked in doesn't stick much though, and can be washed out easily. Other than that, he's also got something that's kind of something of a last resort when it comes to escaping. This being the ability to basically go phasing through a solid object, like a wall. Needing a huge amount of energy though, and calculation, it can -at best- be used twice in a row. Depending on the thickness and construction of an object, and his energy-levels better be near the peak for him to try it. Generally he also needs(and wants) to have something of an idea of what's on the other side. Just so he won't go phasing out for a rather too long fall when outside, or somewhere else where the conditions aren't much conductive for survival. Another matter to be taken into account, is that he'll be rather low on energy afterwards. Armor level: light.
Transformer
Name: Blink. Faction: neutral(Earthborn). Height: 14 centimeters. Gendertype: female. Alt. Mode: Nokia N900 black Basic Physical Description: (robot mode) Description or picture of alt. mode: Personality: History: in the same manner as all the other earthborns, Blink was brought to life during the Allspark incident in Mission City. Likely frightening the crap out of the poor guy who'd been her owner, when she clawed her way free and ran off. Escaping the whole mess by escaping into the sewers, she survived the battle. And being as small as she was, she escaped notice when she at last ventured out of there again, only moving around at night and hiding in tiny, narrow spaces during the day. Or whenever she became frightened.
And it continued like that, until she had her first encounter with
another one like her. Just a glimpse at first, seeing another one like her transform into a car from the small area that had become her regular haunt.
She didn't go closer to investigate though, especially since there'd been a human there as well. And the one who she was sure was like her, had
driven off.
After that though, she started finding small things around where she
stayed. Lumps of something that tasted very good, and seemed to give her more energy, and other small things that were interesting and undoubtely for
keeping. This continued, with her never seeing who left it there, as it always happened during the day. It was a fun game though, especially with what
she needed to find as it was kind of hidden. Until the car she had seen, started parking nearby during nighttime. Never doing anything, until she had
grown confident enough to start investigating closer.
It was around then that it started talking to her, being friendly and
even telling her its name. From then on, Blink eventually grew to trust the car, whose name was Phase. He even was a cybertronian like her, even if she
had somehow been sparked at this planet-- Earth. Also, he'd teach her things. Which was good, as she hadn't known just how many interesting
things and places that there were. There were adventures even, when they went and found interesting things, or got the money needed to buy the
interesting things. Blink even grew to like the human Phase kept around, Macy. She was nice as well, and it was particurlarly interesting when they went
on a job together. Especially since Macy had a better sense of humor than Phase, and Blink got to infiltrate computers, offices and
such.
Weapons: (Max of 2 firing weapons, 1 melee OR 2 melee and 1 firing. Less is fine also.)
Human
Name: Macy ( http://img.photobucket.com/albums/v112/Tioan/PAA198000027.jpg ) Gender: female. Age: 23 years. Height: 5.5 feet. Build: Hair color: blonde. Eye color: bluegrey-ish. Personality: Mother/Father: History: (should include place of birth, schooling, etc) |
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Kestrel |
Lanner (Requires Edit) | ||
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Transformer
Last Edited By: MoonMadKitty
11/03/09 2:41.
Edited 33 times.
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Greydrake |
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Claimed by Kes in less than a minute XD
Last Edited By: Greydrake
11/18/09 3:22.
Edited 1 times.
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Kestrel |
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*tackles Artemis* MINE!
Storm Shadow & Cy! Donovan & Jordan Allen! Sam Witwicky!
Quickdart!
http://dragcave.ath.cx/user/32713 Click my dragons please! |
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This is for IC interactions only. To start, the basic scene is this: A bar. Built to accomodate even the smallest and the largest. Use your imagination as to what it looks like, but disregard where the bar is and why there may be humans perusing every now and then -- just stick your character in there and have a bit of (angsty/giggly/drunk/tense) fun.
Please leave a message in You Know What Fish's inbox if you would like to join us in the Bar.